Immersive Architect UI
This project was part of a collaboration with Epic Games (Unreal Engine). Virtual Reality is relevant in Architecture for its ability to accurately tell space and scale. But architects rarely use it for anything besides the presentation.
We built a tool that allowed designers to sketch, inspect and modify their designs in VR. We also connected this tool to their simulation tools and enhanced simulations in VR. This resulted in significantly shorter design pipelines, quicker designs, and an integrated workflow.
Project details
Role
UIUX Designer
Year
2021
Tags
UI, VR, 3D Design
Team
Kenny Kim, Aishwarya Sreenivas
General Workflow and Pain points:
1. Extremely long workflow
2. Too many conversions and exports
3. Mistakes put you far back
VR Painpoints:
1. VR editing is difficult with the complex features
2. Mistakes require re-import and export
3. Simulations are an important part of the process
Our new user flow allowed architects to stay in VR and work on multiple parts of the process - modeling, scale, experience, etc using our two-way pipeline into traditional architectural tools.
Our platform takes complex simulation results and brings them into VR with a click of a button allowing users to view quantitative results while at full scale instead of moving back and forth between platforms. It also allows users to edit while in VR and re-stimulate instantly.